GDVP License

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4 · Node Reference

Author: François-Xavier Briollais
Copyright: All rights reserved.

Version License

Status: Version 1.4.0 · Active

← Performance & Expression · Manual index · Next: Effects →

Every sound in GDVP is built from nodes wired into a graph. This section documents each node type: what it does, every parameter, its range, and — critically — whether it is live in the current build.

Status at a glance

The engine dispatches node processing through a table (gdvp_node_processors[] in gdvp_dsp_dispatch.c). A node type with a NULL entry is silently skipped by the voice executor — it can appear in a patch and in the editor, but it produces no audio. This table is the single source of truth below; it does not always match the optimistic status comments in gdvp_nodes.h.

Node Enum Status Page
Oscillator GDVP_NODE_OSCILLATOR ✅ Active oscillator.md
Filter GDVP_NODE_FILTER ✅ Active filter.md
Envelope GDVP_NODE_ENVELOPE ✅ Active envelope.md
LFO GDVP_NODE_LFO ✅ Active lfo.md
VCA GDVP_NODE_VCA ✅ Active vca.md
Panner GDVP_NODE_PANNER ✅ Active panner.md
Mixer GDVP_NODE_MIXER ✅ Active (usually auto-injected) mixer.md
Exciter (entropy tap) GDVP_NODE_EXCITER ✅ Active exciter.md
Upsampler GDVP_NODE_UPSAMPLER ✅ Active (auto-injected) oversampling.md
Downsampler GDVP_NODE_DOWNSAMPLER ✅ Active (auto-injected) oversampling.md
GFX Delay GDVP_NODE_GFX_DELAY ✅ Active (master-domain) gfx.md#delay
GFX Gain GDVP_NODE_GFX_GAIN ✅ Active (master-domain) gfx.md#gain
GFX Env detector GDVP_NODE_GFX_ENV ✅ Active (master-domain) gfx.md#env
GFX All-pass GDVP_NODE_GFX_APF ✅ Active (master-domain) gfx.md#apf
GFX FDN reverb GDVP_NODE_GFX_FDN ✅ Active (master-domain) gfx.md#fdn
GFX Modulator GDVP_NODE_GFX_MOD ✅ Active (master-domain) gfx.md#mod
Master Bus GDVP_NODE_MASTER_BUS ⛔ Inactive (NULL) master-bus.md
ROM Reader GDVP_NODE_ROM_READER ⛔ Inactive (NULL) rom-reader.md
Feedback GDVP_NODE_FEEDBACK ⛔ Inactive (NULL) feedback.md
Macro Delay GDVP_NODE_MACRO_DELAY ⛔ Inactive (NULL) macro-delay.md
FDN (legacy slot) GDVP_NODE_FDN ⛔ Inactive (NULL) fdn-legacy.md

Reading the GFX rows. The GFX-family DSP source files exist (gdvp_dsp_gfx_*.c) and all GFX nodes are now fully implemented with registered processors and updaters in the dispatch tables. They run on the Global EFX bus (master-domain, post-mix, monophonic) for spatial acoustics and global modulation. See Effects for details.

How to read a node page

Each page follows the same layout:

  1. What it is — one paragraph, the role in a patch.
  2. Signal & ports — what feeds in (port 0 audio / port 1 control) and what comes out.
  3. Parameters — a table of every operator-facing parameter with type, range and meaning.
  4. Behaviour notes — the DSP details that change how it sounds.
  5. Source — the files to check the claims against.

Parameter ranges use the conventions in §6: 14-bit CV 0–16383 unless noted, 8192 = bipolar centre.

The active signal-path nodes

These are the nodes you actually build voices from today:

  • Oscillator — the tone generator. Six waveforms, linear FM, PWM, per-read detune, intrinsic glide.
  • Filter — TPT state-variable filter, LP/BP/HP/Notch, cascaded 6–24 dB/oct, optional FM.
  • Envelope — five-stage ADSR, four curve shapes per stage, velocity, legato, click-free release.
  • LFO — multi-timescale modulator (meso/micro/macro) with chaos drift and key-sync.
  • VCA — the amplifier/gate, with optional saturation.
  • Mixer — multi-input summing bus (up to 6 inputs); usually inserted for you.
  • Panner — constant-power stereo placement.
  • Exciter — entropy tap: colored noise / particle dust / sample-and-hold sources.
  • Oversamplers — band-limited 2× up/down conversion at oversampled-node boundaries.
  • GFX Effects — master-domain effects: delay, gain, envelope detector, all-pass, FDN reverb, modulator.

← Performance & Expression · Manual index · Next: Effects →


License

Copyright François-Xavier Briollais. All rights reserved.

See ../README.md for the parent manual overview.